Hey, I'm Seamus!
I'm a freelance game developer with 3 years of programming and design experience, especially in narrative-driven games.Currently, I'm the Lead Developer working on Vivid Foundry's next title, tackling tasks in programming, design, and everything in-between. I am also a Programmer at Kitten Cup Studio.My other recent credits include Story Logic Programmer for Cabernet, and Programmer (Narrative) for ValiDate: Struggling Singles in Your Area.I have also completed, non-commercial projects as a narrative designer or technical developer, such as Wish You Were Here, a commissioned game by the Hand Eye Society for Super FESTival 2022.
Recent Projects
Projects
Eunae Liaro in: Fowl Play
Narrative Designer & Writer
Released December 17, 2023
When a detective is murdered mid-investigation, it's up to you to pick up where he left off.
Cabernet
Story Logic Programmer
Coming 2025
Change is brewing, threatening the established ways of alluring supernatural aristocrats.
Wish You Were Here!
Generalist Unity Developer
Released October 15, 2022
A group of friends tries to keep in touch online after life circumstances force them physically apart.
ValiDate
Programmer (Narrative)
Released September 29, 2022
13 adults in Jercy City navigate new relationships and the harsh realities that come alongside them.
About
Seamus (he/him) is a detail-oriented game developer with a BA in Game Design and a particular penchant for programming and implementing narrative in games. He has been working professionally in the industry for 3 years and is currently the lead developer on Vivid Foundry's next title and a programmer at Kitten Cup Studio.In 2021, he provided technical implementation for the digital-only horror adventure The Darkest House by Monte Cook Games. Shortly after, he joined Vivid Foundry, where he has since been working on Solace State.In 2022, he worked on the Cartomancy Anthology by Compact, the first volume of ValiDate: Struggling Singles in Your Area by Veritable Joy Studios, and on Cabernet by Party by Introverts.In his free time, Seamus can be found developing small, narrative-heavy games featuring queer themes and characters, or otherwise raving about Final Fantasy XIV, The Great Ace Attorney, and JRPGs. He hopes to bring his unique perspective as a gender-diverse and POC creator to the table, and he aims to create art that speaks to those who share his interest in dramatic and unabashedly gay stories.
Talks & Events
Queer Advocacy in Indie Game Design: A Solace State Retrospective
Solace State developers Tanya Kan and Seamus Ly reveal the design and narrative decisions to create a cohesive game world with 31 fully illustrated characters in a sci-fi city fractured by unrest. In our game, activism is a relay marathon of many people, not a sprint of a single hero. The talk emphasizes how multiple elements of the game, including our unique camera design, choices, and 2D characters embedded into 3D, builds on the specificity of bringing queer and marginalized voices to the forefront while retaining the specificities of their environment and their relationships.
Featured In
Games
Cabernet
Cabernet is a 2D narrative RPG set in 19th century Eastern Europe. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Beware, the taste of Cabernet is not for the faint of heart – prepare to explore themes of social conflict, alcoholism, and corruption.
Contributions:
Programmed quests and story logic in Unity Engine using Visual Scripting and Scriptable Objects
Integrated narrative from screenplay-formatted script into Yarn Spinner, using C#
ValiDate: Struggling Singles in your Area
Anywhere can be the city of love if you’re willing to try hard enough, and some of these folks from Jercy City are desperate. ValiDate presents a smorgasbord of relationships to bear witness to— but the dating scene is difficult even when you aren’t marginalized in six different ways, so happiness continues to fly just out of reach for these unlucky lovers.
Contributions:
Technical script revisions for dialogue UI, character art implementation, and overall functionality
Quality assurance, testing, and bug fixes
Unity implementation using Naninovel engine
Cartomancy Anthology: Judgement
In a land after death, an amnesiac scarecrow has been given the unenviable job of becoming the Judge. Cultivating wayward souls who arrive at the Garden, they ultimately assess the goodness of the dead to determine whether those they guide deserve a second chance to atone or not.
Contributions:
Wrote dialogue for Fall special characters (Minh and Russell)
Technical design for narrative, UI, and programming systems
Maintained documentation, asset lists, and coordinated team
TECHNOLYMPUS
When the lights go down in the city of Dion, the hunt begins. While the city's factions race to acquire the coveted HYDR4 drive, three agents become fated to cross paths. Play as the Selenean Hunter, and join the CHARIOT Operative or the Oneirunner, as you gun for the glory of your organization!
Responsibilities:
Developed and maintained narrative design documentation
World-building and wrote journal entries featured in-game
Technical narrative design, UI design, and programming
The Darkest House
The Darkest House is an mega-adventure that takes you into a unique realm of horror. The house draws upon a character’s memories and personal fears. It challenges their very notions of morality, family, friendship, love, and truth. The Darkest House hates you. The Darkest House wants you.
Responsibilities:
Revisions and editing validations for narrative content
Layout and organization of design documentation
Data entry and web-based programming for application
Spiritsong
Spiritsong is a 3D musical adventure platformer. As the conductor of a now lost orchestra, you have been brought back from the brink by your mysteriously revitalized pavilion. Traverse the world, solving platforming puzzles along the way as you search for your instruments and the spirits inhabiting them!
Responsibilities:
Technical narrative, UI design, and programming
Maintained narrative and technical design documentation
World-building and dialogue for featured instrument characters
Eunae Liaro in: Fowl Play
You are a scholar, bard, and lover of a good mystery. What you are not is a detective. But when your detective friend is murdered while working on a case of his own, it's up to you to pick up where he left off.
Overview
Role: Narrative Designer & Writer
Involvement: December 2023
Platforms: PC
Engine: Godot 4 (C#)
Status: Released December 17, 2023
Contributions
Wrote 20,000 words of content including character dialogue, narration, and items
Created a complex branching story, accounting for non-linear discoveries of information
Worked on narrative systems, creating custom commands and tags to easily handle UI changes
Wish You Were Here!
A group of friends find their friendships put to the test as life comes at them a bit too fast. Riley, who has recently moved, navigates relationships with their friends while making sure they don't push themself too far in the process. The gang promised to always be together... but now, things are changing.
Overview
Role: Generalist Unity Developer
Involvement: July 2022 – October 2022
Platforms: PC
Engine: Unity (C#)
Status: Released October 15, 2022
Contributions
Designed and programmed UI, gameplay, and systems in Unity Engine and C#
Created character customization system with over 90 options
Wrote and implemented 10 chapters of narrative using Yarn Spinner and a custom tagging system
Programming and Systems. As the designated programmer of our pair, I built the entire game in Unity including integration for all art assets, narrative, and systems.I created the character customization system with over 90+ options including clothing, hair, accessories, and even profile picture for the in-game chat client UI. Additional features include the ability to save the game after each session and a unique summary for each chapter depending on previous choices.
Technical Art and UI Design. I designed the chat client using Unity's native UI tools, and created art assets, animations, and shaders for the overall presentation.Using Unity's Shader Graph, I created visual effects that include a simple "wobbly" animation affecting speech bubbles, and with a similar effect overlaying all but the player character's portrait when choices become active.
Narrative Implementation. In collaboration with my partner, caiabresebun, I wrote 6 of the 10 total chapters available in the jam edition of this game.Using Yarn Spinner and Unity, I created an easy-to-understand format for calling functions that would do things such as change the character's expression, animate them, and change the chat client UI as the conversation progressed.
Solace State
Solace State is a 3D cyberpunk visual novel about a young hacker, Chloe, who comes to her political awakening as she empowers her friends in a militarized biotech society. Your choices in conversations, the kindling of relationships, and amid escalating tensions lead to multiple endings.
Overview
Role: Generalist Unity Developer
Involvement: August 2021 – present
Platforms: Xbox, Steam
Engine: Unity (C#)
Status: Released September 14, 2023
Contributions
Concepted and programmed tools and systems for design and UI
Designed and implemented of accessibility features
Refactored core systems and improved performance in Unity Engine and C#
Programming and Tools. I designed a tool for narrative and level design integration that would allow you to search for lines of text and choose what object(s) to set to it. Additionally, I created the systems which allow for the triggering of audio and visual effects.When doing so, I kept ease of access in mind in order to make the process easier for designers on the team who may not have been as knowledgable about the Articy-to-Unity integration. As such, I maintained documentation for any and all programming I authored.I was also largely responsible for investigating, replicating, and fixing bugs reported on our bug-tracking Trello.
Level Design and VFX. I worked on the placement of characters, cameras, and diegetic text in roughly 75% of the total narrative scenes.This included working on animating environmental set pieces, creating shaders using the Amplify Shader Editor for certain characters' iconohacking abilities, and creating visual camera and post-processing effects to add an extra "punch" to situations.
Accessibility Features. I designed the font-swapping system, currently allowing for players to swap to OpenDyslexic 2.2 from Exo in the settings menu, as well as the ability to change the speed at which dialogue text prints, and to toggle certain visual effects such as film grain or chromatic aberration.As a large portion of the game features worldspace text fitted to the environment, the addition of the font-swapping feature required multiple passes of the level design in order to ensure the new font did not cause clipping issues or was otherwise illegible.
Writing Samples
Eunae Liaro in: Fowl Play
Fowl Play is a light-hearted mystery visual novel in which a friend of a murdered detective picks up where he left off. It primarily features a queer, female protagonist and her animal sidekick navigating a crime scene and ultimately confronting the culprit in an intense match of wits.
Made for Case of the Thinky Game Jam 2024
20,000+ words of content including dialogue, item descriptions, and puzzles
Concepted and created systems in Godot 4 (C#) to track variables and relay narrative depending on player progress
Wish You Were Here!
Wish You Were Here! is a cozy, hopeful, light-hearted visual novel styled like a chat client. It explores the relationships between four friends who are beginning to grow into their 20s and struggling to connect with one another with everything going on in their lives.It reminisces about the way people have grown apart with friends they could once see in-person in light of the pandemic's lockdowns, and how friendships persist even in the face of change.
Made for the Hand Eye Society Super FESTival 2022
10 chapters of dialogue across 4 characters with distinct voices and mannerisms
Created systems to track variables and player choices between play sessions, encouraging players to rest and frequent breaks
TECHNOLYMPUS
TECHNOLYMPUS is a noir-ish interactive fiction game with a more serious tone. Set in a cyberpunk world inspired by Ancient Greek mythology, it follows an agent of the Faction of Artemis as she tries to sneak into a facility to steal a powerful device for a client.It aims to feature queer characters of Asian descent in a prominent role within the genre, fighting against corruption and making their own futures in a city broken by their seniors.
Featured in the Hand Eye Society Mixtape Vol. 2 and the Queer Games Bundle 2022 & 2023
Playtime of around 15~ minutes, encompassing a short demo of the first chapter
Includes a codex/glossary explaining terminology used throughout the setting
The Runeblood Blessing
The Runeblood Blessing is a hefty standalone adventure set in Ptolus, the city by the Spire. It is a tabletop RPG adventure in a magic called the Runeblood Blessing has become a commodity that citizens have bought into to acquire magical abilities. With its arrival, a crime wave threatens to lead to all-out war between Ptolus’s criminal organizations.
Featured in Ptolus: City of Adventure by Monte Cook Games
Wrote and validated edits of Chapter 2, the crime spree
Praised for its modularity and exploration of the city's citizens, as well as life in the city
Cartomancy Anthology
Visual Novel Dialogue
Judge the transient spirits in the Garden, tend to their needs, and befriend them before they're gone.
Spiritsong
Tutorial Dialogue
Meet Violin, a member of your orchestra, as he shows you how to make your wandering pavilion fly!
LIKE MOTHS
Trophy RPG One-shot
Delve into the horrifying phenomenon surrounding the first star to fall in centuries.
Wish You Were Here!: A Fresh Start
Conversational Dialogue
Chico (the jock!)
Riley (you!)
Abigail (the prep!)
Riley has recently moved away from their hometown, and is now trying to navigate keeping in touch with their best friends online. It's not the same though, and their moments to hang out in-person are now few and far between. Still, they try and find time to be with monsters like Chico and Abigail.When drama strikes the group chat though, Riley takes a moment to log off and reflect on everything that has been going on lately.
TECHNOLYMPUS: Codex & Character Profiles
World-building Sample & Character Profiles
Gwon
Delphine Gwon is a mercenary, hired to retrieve the story's MacGuffin. She's rough around the edges and possesses combat prowess. Her main personality is determined by the player's choices.She records her thoughts on the various on-goings in the city in a "journal", which serves as the game's Codex and its entries.
Operatives
Cartomancy Anthology: Judgement
Conversational Dialogue Sample
The Judge
The Judge is responsible for determining whether transient spirits arriving at the Garden deserve to stay. They're quirky and dependable, but can be cruel at the player's choice.Minh has lived a troubled life and has made his fair share of mistakes, but is otherwise a generally calm person.Russell tells a lot of dad jokes and comes off lighthearted, but he secretly carries the weight of the many regrets from his life.
Minh
Russell
Spiritsong: Violin
Tutorial Dialogue Sample
The Conductor
Tasked with finding their instrument spirit friends in the forest, the Conductor is a kind soul who loves adventure. They're a 'blank-slate' character for the player's benefit.Violin seems rough-and-tumble at first, but he cares deeply for his friends. He gets along with the Conductor despite initially disagreeing with their choice of company.
Violin
Time and Again: College of Anachronism
Dungeons & Dragons 5th Edition Bard Subclass
The Runeblood Blessing: Crime Spree
Dungeons & Dragons 5th Edition and Cypher System Adventure
"The result will add a deeply rewarding layer to your Ptolus campaign, bringing the city to life and making it feel huge to your players. That scope and vibrancy, in turn, will make the PCs feel incredibly important once they get involved.Highly recommended not only as an adventure in its own right, but also as a nearly perfect exemplar of how to create your own urban adventures."- Review: Ptolus – City of Adventure (2022), The Alexandrian
"I cannot give enough praise about how solidly this one has the feel of the setting. It is packed with sidelines that make use of the core elements to add flavor ... Several districts of the city become sites of activity as things progress and I find that exciting because the city deserves to be explored and experienced."- Ptolus: City of Adventure Review (2022), The Dice Are A Lie
LIKE MOTHS
Trophy Dark RPG Incursion
for Trophy Trifolds! Session 2
Online Resume
Note: Unless you already have a copy of my unredacted resume, you must email me for my phone number.
Credits
This is a convenient list of upcoming and released projects I've been credited on, ordered from newest to oldest. Some of these projects may not be included on my resume or as part of my portfolio right away, so if you want to know exactly what I've worked on, this page is for you!You can find more details about what I did for most of these projects on the Games page of this site!Click on the Project for more details on what responsibilities I had in this role.Click on the Organization for information on the company I worked for/with.
YEARS | CREDITED ROLES | ORGANIZATIONS | PROJECTS |
---|---|---|---|
2023 | Proofreader | Monte Cook Games | Planar Resource Deck (5e Compatible) |
2022–2023 | Story Logic Programmer | Party for Introverts | Cabernet |
2022 | Generalist Unity Developer | Hand Eye Society | Wish You Were Here! |
2022 | Programmer | Veritable Joy Studios | ValiDate: Struggling Singles in your Area |
2022 | Technical Narrative Designer | Compact | Cartomancy Anthology |
2021–present | Generalist Unity Developer | Vivid Foundry | Solace State |
2021 | Application Layout | Monte Cook Games | The Devoured Halls |
2021 | Designer | Monte Cook Games | The Runeblood Blessing |
2021 | Application Layout | Monte Cook Games | The Darkest House |
Social Media
Though you may be able to reach me through my Active social media accounts, please contact me through either Discord or email if you need to do so reliably and/or urgently as I monitor those inboxes the closest.
Active
Inactive