Seamus Ly
Programmer | Narrative Designer
Projects
Cabernet
A mega-adventure set in a unique realm of horror. A new type of tabletop product like never before.
Role: Story Logic Programmer
Engine: Unity (C#)
Status: Coming soon
Developed by Party for Introverts
Solace State
In a sci-fi surveillance society, youth hackers’ acts of resistance shape friends and factions fighting for their livelihoods.
Role: Generalist Unity Developer
Engine: Unity (C#)
Status: Coming soon
Developed by Vivid Foundry
ValiDate: Volume 1
13 adults in Jercy City navigate new relationships and the harsh realities that come alongside them.
Role: Programmer
Engine: Unity (C#)
Status: Released 2022
Developed by Veritable Joy Studios
Cartomancy Anthology
A collection of introspective and compact digital experiences presented in a virtual tarot deck.
Role: Technical Narrative Designer
Engine: Unity (C#)
Status: Released 2022
Created for Compact
About

Seamus (he/they) is a detail-oriented game developer with a BA in Game Design and a particular penchant for programming and implementing narrative in games. He has been working professionally in the industry for 2 years.By early 2021, he provided technical implementation for the digital-only horror adventure The Darkest House by Monte Cook Games. Shortly after, he joined Vivid Foundry, where he has since been working on the technical and level design of Solace State.In 2022, he worked on the Cartomancy Anthology by Compact, the first volume of ValiDate: Struggling Singles in Your Area by Veritable Joy Studios, and on Cabernet by Party by Introverts.In his free time, Seamus can be found developing small, narrative-heavy games featuring queer themes and characters, or otherwise raving about Final Fantasy XIV, The Great Ace Attorney, and JRPGs. He hopes to bring his unique perspective as a gender-diverse and POC creator to the table, and he aims to create art that speaks to those who share his interest in dramatic and unabashedly gay stories.
Games
Solace State
Solace State is a 3D cyberpunk visual novel about a young hacker, Chloe, who comes to her political awakening as she empowers her friends in a militarized biotech society. Your choices in conversations, the kindling of relationships, and amid escalating tensions lead to multiple endings.
Responsibilities:
Tools and systems programming, including bug fixes and UI functionality
Setting up scenes, including level design, visual effects, and cinematography
2D art including achievements and UI assets
Cabernet
Cabernet is a 2D narrative RPG set in 19th century Eastern Europe. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Beware, the taste of Cabernet is not for the faint of heart – prepare to explore themes of social conflict, alcoholism, and corruption.
Responsibilities:
Developed quests with Unity Visual Scripting
Implemented visuals and narrative using Yarn Spinner 1.0
General quality assurance and testing of game scenes and logic
Wish You Were Here!
A group of friends find their friendships put to the test as life comes at them a bit too quickly to process. Riley, who has recently moved, navigates relationships with their friends while making sure they don't push themself too far in the process. The gang promised to always be together... but now, things are changing.
Responsibilities:
Narrative and technical implementation of all game systems
Writing dialogue, summaries, and overall narrative outline
Programming, UI design, writing, and technical narrative design
ValiDate: Struggling Singles in your Area
Anywhere can be the city of love if you’re willing to try hard enough, and some of these folks from Jercy City are desperate. ValiDate presents a smorgasbord of relationships to bear witness to— but the dating scene is difficult even when you aren’t marginalized in six different ways, so happiness continues to fly just out of reach for these unlucky lovers.
Contributions:
Techical script revisions for dialogue UI, character art implementation, and overall functionality
Quality assurance, testing, and bug fixes
Unity implementation using Naninovel engine
Cartomancy Anthology: Judgement
In a land after death, an amnesiac scarecrow has been given the unenviable job of becoming the Judge. Cultivating wayward souls who arrive at the Garden, they ultimately assess the goodness of the dead to determine whether those they guide deserve a second chance to atone or not.
Responsibilities:
Wrote dialogue for Fall special characters (Minh and Russell)
Technical design for narrative, UI, and programming systems
Maintained documentation, asset lists, and coordinated team

TECHNOLYMPUS
When the lights go down in the city of Dion, the hunt begins. While the city's factions race to acquire the coveted HYDR4 drive, three agents become fated to cross paths. Play as the Selenean Hunter, and join the CHARIOT Operative or the Oneirunner, as you gun for the glory of your organization!
Responsibilities:
Developed and maintained narrative design documentation
World-building and wrote journal entries featured in-game
Technical narrative design, UI design, and programming
The Darkest House
The Darkest House is an mega-adventure that takes you into a unique realm of horror. The house draws upon a character’s memories and personal fears. It challenges their very notions of morality, family, friendship, love, and truth. The Darkest House hates you. The Darkest House wants you.
Responsibilities:
Revisions and editing validations for narrative content
Layout and organization of design documentation
Data entry and web-based programming for application
Spiritsong
Spiritsong is a 3D musical adventure platformer. As the conductor of a now lost orchestra, you have been brought back from the brink by your mysteriously revitalized pavilion. Traverse the world, solving platforming puzzles along the way as you search for your instruments and the spirits inhabiting them!
Responsibilities:
Technical narrative, UI design, and programming
Maintained narrative and technical design documentation
World-building and dialogue for featured instrument characters

A Game of Cards
A world-weary detective winds down for an evening at the bar by himself, intent on relaxing on the night before he starts his final case. A wrench is thrown into his plans when a nosey stranger suddenly approaches him, supposedly looking for nothing but a friendly conversation.
Responsibilities:
Narrative design, wrote dialogue, and developed branches
CSS & JavaScript-based programming and UI layout
(Revamp coming soon!)
Wish You Were Here!

Role: Generalist Unity Developer, Narrative Designer
Involvement: July 2022 – October 2022
Engine: Unity (C#)
Status: Released
Platforms: PC
Sponsored By: Hand Eye Society
A group of friends find their friendships put to the test as life comes at them a bit too quickly to process. Riley, who has recently moved, navigates relationships with their friends while making sure they don't push themself too far in the process. The gang promised to always be together... but now, things are changing.
Contributions
Programming and Systems. As the designated programmer of our pair, I built the entire game in Unity including integration for all art assets, narrative, and systems.I created the character customization system with over 90+ options including clothing, hair, accessories, and even profile picture for the in-game chat client UI. Additional features include the ability to save the game after each session and a unique summary for each chapter depending on previous choices.
Technical Art and UI Design. I designed the chat client using Unity's native UI tools, and created art assets, animations, and shaders for the overall presentation.Using Unity's Shader Graph, I created visual effects that include a simple "wobbly" animation affecting speech bubbles, and with a similar effect overlaying all but the player character's portrait when choices become active.
Narrative Implementation. In collaboration with my partner, caiabresebun, I wrote 6 of the 10 total chapters available in the jam edition of this game.Using Yarn Spinner and Unity, I created an easy-to-understand format for calling functions that would do things such as change the character's expression, animate them, and change the chat client UI as the conversation progressed.
Latest Trailer
Solace State

Role: Generalist Unity Developer
Involvement: August 2021 – present
Engine: Unity (C#)
Status: Unreleased
Platforms: Xbox, Steam
Developer: Vivid Foundry
Solace State is a 3D cyberpunk visual novel about a young hacker, Chloe, who comes to her political awakening as she empowers her friends in a militarized biotech society. Your choices in conversations, the kindling of relationships, and amid escalating tensions lead to multiple endings.
Contributions

Programming and Tools. I designed a tool for narrative and level design integration that would allow you to search for lines of text and choose what object(s) to set to it. Additionally, I created the systems which allow for the triggering of audio and visual effects.When doing so, I kept ease of access in mind in order to make the process easier for designers on the team who may not have been as knowledgable about the Articy-to-Unity integration. As such, I maintained documentation for any and all programming I authored.I was also largely responsible for investigating, replicating, and fixing bugs reported on our bug-tracking Trello.
Level Design and VFX. I worked on the placement of characters, cameras, and diegetic text in roughly 75% of the total narrative scenes.This included working on animating environmental set pieces, creating shaders using the Amplify Shader Editor for certain characters' iconohacking abilities, and creating visual camera and post-processing effects to add an extra "punch" to situations.
Accessibility Features. I designed the font-swapping system, currently allowing for players to swap to OpenDyslexic 2.2 from Exo in the settings menu, as well as the ability to change the speed at which dialogue text prints, and to toggle certain visual effects such as film grain or chromatic aberration.As a large portion of the game features worldspace text fitted to the environment, the addition of the font-swapping feature required multiple passes of the level design in order to ensure the new font did not cause clipping issues or was otherwise illegible.
Latest Trailer
Writing

Wish You Were Here!
Visual Novel Dialogue
A group of friends find their friendships put to the test as life comes at them a bit too quickly to process.

TECHNOLYMPUS: Profiles
Character Profiles
Figure out who you can and cannot trust in the city of Dion-3. Character profile sheets for production and internal use.

TECHNOLYMPUS: World Lore
World-building & Codex Entries
Discover the beating heart of the city of Dion-3 by reflecting on your personal journal entries.

Cartomancy Anthology
Visual Novel Dialogue
Judge the transient spirits in the Garden, tend to their needs, and befriend them before they're gone.

Spiritsong
Tutorial Dialogue
Meet Violin, a member of your orchestra, as he shows you how to make your wandering pavilion fly!

The Runeblood Blessing
D&D 5E/Cypher System Adventure
A mysterious ritual offers magical abilities to the ones who want it all. Criminals run rampant!

LIKE MOTHS
Trophy RPG One-shot
Delve into the horrifying phenomenon surrounding the first star to fall in centuries.
Wish You Were Here!: A Fresh Start
Conversational Dialogue

Chico (the jock!)

Riley (you!)

Abigail (the prep!)
Riley has recently moved away from their hometown, and is now trying to navigate keeping in touch with their best friends online. It's not the same though, and their moments to hang out in-person are now few and far between. Still, they try and find time to be with monsters like Chico and Abigail.When drama strikes the group chat though, Riley takes a moment to log off and reflect on everything that has been going on lately.
TECHNOLYMPUS: Codex & Character Profiles
World-building Sample & Character Profiles

Gwon
Delphine Gwon is a mercenary, hired to retrieve the story's MacGuffin. She's rough around the edges and possesses combat prowess. Her main personality is determined by the player's choices.She records her thoughts on the various on-goings in the city in a "journal", which serves as the game's Codex and its entries.
Operatives
Cartomancy Anthology: Judgement
Conversational Dialogue Sample

The Judge
The Judge is responsible for determining whether transient spirits arriving at the Garden deserve to stay. They're quirky and dependable, but can be cruel at the player's choice.Minh has lived a troubled life and has made his fair share of mistakes, but is otherwise a generally calm person.Russell tells a lot of dad jokes and comes off lighthearted, but he secretly carries the weight of the many regrets from his life.

Minh

Russell
Spiritsong: Violin
Tutorial Dialogue Sample

The Conductor
Tasked with finding their instrument spirit friends in the forest, the Conductor is a kind soul who loves adventure. They're a 'blank-slate' character for the player's benefit.Violin seems rough-and-tumble at first, but he cares deeply for his friends. He gets along with the Conductor despite initially disagreeing with their choice of company.

Violin
Time and Again: College of Anachronism
Dungeons & Dragons 5th Edition Bard Subclass

The Runeblood Blessing: Crime Spree
Dungeons & Dragons 5th Edition and Cypher System Adventure
LIKE MOTHS
Trophy Dark RPG Incursion
for Trophy Trifolds! Session 2
Online Resume
Note: Unless you already have a copy of my unredacted resume, you must email me for my phone number.
Features & Additional Experience
Credits
This is a convenient list of professional and commercial works I've been credited on, ordered from newest to oldest. Some of these projects may not be included on my resume or as part of my portfolio right away, so if you want to know exactly what I've worked on, this page is for you!You can find more details about what I did for most of these projects on the Games page of this site!Click on the Project for more details on what responsibilities I had in this role.Click on the Organization for information on the company I worked for/with.
YEARS | CREDITED ROLES | ORGANIZATIONS | PROJECTS |
---|---|---|---|
2023 | Proofreader | Monte Cook Games | Planar Resource Deck (5e Compatible) |
2022 | Story Logic Programmer | Party for Introverts | Cabernet |
2022 | Programmer | Veritable Joy Studios | ValiDate: Struggling Singles in your Area |
2022 | Technical Narrative Designer | Compact | Cartomancy Anthology |
2021–present | Generalist Unity Developer | Vivid Foundry | Solace State |
2021 | Application Layout | Monte Cook Games | The Devoured Halls |
2021 | Designer | Monte Cook Games | The Runeblood Blessing |
2021 | Application Layout | Monte Cook Games | The Darkest House |
Social Media
Though you may be able to reach me through my Active social media accounts, please contact me through either Discord or email if you need to do so reliably and/or urgently as I monitor those inboxes the closest.
Active
Inactive