drawn by @galaxiuu

Hey, I'm Seamus!

I'm a game designer with profiency in programming and narrative design.

Let's connect!

Recent Works

ValiDate: Struggling Singles in your Area

ValiDate: Volume 1

Coming September 15, 2022

Solace State Cover Art

Solace State

Coming 2022

Cartomancy Anthology Cover Art

Cartomancy Anthology

Released 2022


drawn by @spaceplosion

Seamus (he/they) is a detail-oriented game designer with a BA in Game Design and a particular passion for written mediums and narrative design. He has been working professionally in the industry for 2 years.By early 2021, he had a hand in the writing and design of The Runeblood Blessing by Monte Cook Games, as well as provided technical implementation for the digital-only horror adventure The Darkest House. Shortly after, he found himself joining Vivid Foundry, where he has since been working on the technical and level design of Solace State. More recently, he has worked on an entry into the Cartomancy Anthology by Compact.In his free time, Seamus can be found developing small, narrative-heavy games featuring queer themes and characters, or otherwise raving about Final Fantasy XIV and other JRPGs. He hopes to bring his unique perspective as a gender-diverse and POC creator to the table, and he aims to create art that speaks to those who share his interest in dramatic and unabashedly gay stories.


Click for more information!

ValiDate: Volume 1

13 adults in Jercy City navigate new relationships and the harsh realities that come alongside them.

  • Programming

  • Visual novel dating simulator

  • Coming Sept. 15, 2022

Solace State

A young hacker comes to her political awakening in a militarized biotech society.

  • Generalist Unity developer

  • 3D cyberpunk visual novel

  • Coming 2022

Cartomancy Anthology

A collection of introspective and compact digital experiences presented in a virtual tarot deck.

  • Technical narrative design

  • Management visual novel

  • Released 2022


Three Olympian operatives competeto retrieve a coveted piece of technology.

  • Technical narrative design, UI

  • Cyberpunk interactive fiction

  • Act 1 released 2022

The Darkest House

A mega-adventure set in a unique realm of horror. A new type of tabletop product like never before.

  • Technical implementation

  • Horror TTRPG adventure

  • Released 2021


Scour an ancient forest, solving puzzles along the way, in search of your instrument friends.

  • Narrative design, art

  • 3D adventure platformer

  • Released 2021

A Game of Cards

A detective winds down for an evening at the bar and is approached by a mysterious man.

  • Narrative design

  • Queer interactive fiction

  • Released 2020

Commercial Works

ValiDate: Struggling Singles in your Area

Anywhere can be the city of love if you’re willing to try hard enough, and some of these folks from Jercy City are desperate. ValiDate presents a smorgasbord of relationships to bear witness to— but the dating scene is difficult even when you aren’t marginalized in six different ways, so happiness continues to fly just out of reach for these unlucky lovers.


  • Script revisions with regards to dialogue UI and functionality

  • Quality assurance, testing, and bug fixing for routes

  • Unity implementation using Naninovel engine

Solace State

Solace State is a 3D cyberpunk visual novel about a young hacker, Chloe, who comes to her political awakening as she empowers her friends in a militarized biotech society. Your choices in conversations, the kindling of relationships, and amid escalating tensions lead to multiple endings.


  • Character placements within levels and cinematography

  • System and tools programming for audio, shaders, and UI

  • Unity implementation of articy:draft narrative design

Cartomancy Anthology: Judgement

In a land after death, an amnesiac scarecrow has been given the unenviable job of becoming the Judge. Cultivating wayward souls who arrive at the Garden, they ultimately assess the goodness of the dead to determine whether those they guide deserve a second chance to atone or not.


  • Wrote dialogue for Fall interactions (Minh and Russell)

  • Technical narrative & UI design and programming

  • Maintained documentation, asset lists, and coordinated team

The Darkest House

The Darkest House is an mega-adventure that takes you into a unique realm of horror. The house draws upon a character’s memories and personal fears. It challenges their very notions of morality, family, friendship, love, and truth. The Darkest House hates you. The Darkest House wants you.


  • Revisions and editing validations for narrative content

  • Layout and organization of design documentation

  • Data entry and web-based programming for application

Personal Projects


When the lights go down in the city of Dion, the hunt begins. While the city's factions race to acquire the coveted HYDR4 drive, three agents become fated to cross paths. Play as the Selenean Hunter, and join the CHARIOT Operative or the Oneirunner, as you gun for the glory of your organization!


  • Developed and maintained narrative design documentation

  • World-building and wrote journal entries featured in-game

  • Technical narrative & UI design and programming


Spiritsong is a 3D musical adventure platformer. As the conductor of a now lost orchestra, you have been brought back from the brink by your mysteriously revitalized pavilion. Traverse the world, solving platforming puzzles along the way as you search for your instruments and the spirits inhabiting them!


  • Technical narrative & UI design and programming

  • Maintained narrative & technical design documentation

  • World-building & dialogue for featured instrument characters

A Game of Cards

A world-weary detective winds down for an evening at the bar by himself, intent on relaxing on the night before he starts his final case. A wrench is thrown into his plans when a nosey stranger suddenly approaches him, supposedly looking for nothing but a friendly conversation.


  • Narrative design, wrote dialogue, and developed branches

  • CSS & JavaScript-based programming and UI layout

  • (2022 update coming soon!)



World-building Journal

Discover the beating heart of the city of Dion-3 by reflecting on your personal journal entries.

Cartomancy Anthology

Conversational Dialogue

Judge the transient spirits in the Garden, tend to their needs, and befriend them before they're gone.


Tutorial Dialogue

Meet Violin, a member of your orchestra, as he teaches you to make your wandering pavilion fly!

The Runeblood Blessing

D&D 5E/Cypher System Adventure

A mysterious ritual offers magical ability to all who want it. Criminals run rampant!

Time and Again

D&D 5E Subclass

Capture moments in time for later use with the Bard College of Anachronism.


Trophy RPG One-shot

Delve into the horrifying phenomenon surrounding the first star to fall in centuries.

Game Writing


Discover the beating heart of the city of Dion-3 by reflecting on your personal journal entries.

Cartomancy Anthology

Judge the transient spirits in the Garden, tend to their needs, and befriend them before they're gone.


Meet Violin, a member of your orchestra, as he teaches you to make your wandering pavilion fly!

TTRPG Design

The Runeblood Blessing

A mysterious ritual offers magical ability to all who want it. Criminals run rampant!

Time and Again

Capture moments in time for later use with the Bard College of Anachronism.


Delve into the horrifying phenomenon surrounding the first star to fall in centuries.


World-building Sample

Gwon's Portrait


Delphine Gwon is a mercenary, hired to retrieve the story's MacGuffin. She's rough around the edges and possesses combat prowess. Her main personality is determined by the player's choices.She records her thoughts on the various on-goings in the city in a "journal", which serves as the game's Codex and its entries.


Cartomancy Anthology: Judgement

Conversational Dialogue Sample

The Judge

The Judge is responsible for determining whether transient spirits arriving at the Garden deserve to stay. They're quirky and dependable, but can be cruel at the player's choice.Minh has lived a troubled life and has made his fair share of mistakes, but is otherwise a generally calm person.Russell tells a lot of dad jokes and comes off lighthearted, but he secretly carries the weight of the many regrets from his life.

Minh, the Bell Pepper


Russel, the Hyacinth


Spiritsong: Violin

Tutorial Dialogue Sample

The Conductor

Tasked with finding their instrument spirit friends in the forest, the Conductor is a kind soul who loves adventure. They're a 'blank-slate' character for the player's benefit.Violin seems rough-and-tumble at first, but he cares deeply for his friends. He gets along with the Conductor despite initially disagreeing with their choice of company.


Time and Again: College of Anachronism

Dungeons & Dragons 5th Edition Bard Subclass

Dungeon Masters Guild Copper Best Seller

The Runeblood Blessing: Crime Spree

Dungeons & Dragons 5th Edition and Cypher System Adventure


Trophy Dark RPG Incursion
for Trophy Trifolds! Session 2

Online Resume

Note: Unless you already have a copy of my unredacted resume, you must email me for my phone number.


  • Adobe CC (Photoshop, Premiere Pro, InDesign)

  • Atlassian Suite (JIRA, Trello, Confluence)

  • GitHub, Fork

  • Microsoft Suite (Excel, Word)

  • Notion

  • HTML + CSS

  • Unity (C#, Yarn Spinner)

Work Experience

Technical Narrative Designer, 2022
Cartomancy Anthology

Technical narrative design, systems programming, writing, and maintaining documentation

Unity Developer, 2021–present
Vivid Foundry

Level design; tools, systems, & UI programming and implementation; optimization

Designer/Writer, 2021
Monte Cook Games

Digital content integration for digital TTRPG application, layout & editing, and design for adventure book


Sheridan College, 2017–2021
Honours Bachelor in Game Design


A fast-learning jack of all trades with 2+ years of design and technical experience, and a particular passion for game narrative.

Versatile & AdaptableDetail-Oriented Designer
Proactive CommunicationOrganizing & Planning
Demonstrates LeadershipEfficient Solo & with Team

Narrative Design

  • Conceptualized and authored narrative documentation encompassing: world-building; character biographies; and story beats

  • Wrote and edited dialogue, prose, and branching variables for 3 independent projects

  • Provided the technical narrative design & implementation across 2 game engines, with experience using both native and third-party tools (Yarn Spinner, articy:draft 3)

Technical Proficiency

  • 2 years developing in Unity and programming in C#

  • Designed and implemented accessible UI, tools, and gameplay for 3 upcoming commercial titles and independent projects

  • Maintained documentation of internal tools, game assets, and implementation processes and progress

Communication & Collaboration

  • Managed and led 3 independent game projects—managing tasks, organizing stand-ups & meetings, and problem-solving

  • Worked with cross-functional teams (encompassing production, design, art, writing, and programming) to create both digital and analog games

  • Communicated frequent feedback & updates to team members and organization leaders, often across multiple timezones

Additional Experience & Qualifications

Rad Magpie

Rad Studio Incubator


Featured In

XP Game Developer Summit

Games Showcase


Hand Eye Society Mixtape Vol. 2

HES Mixtape Vol. 2



This is a convenient list of professional and commercial works I've been credited on, ordered from newest to oldest. Some of these projects may not be included on my resume or as part of my portfolio right away, so if you want to know exactly what I've worked on, this page is for you!You can find more details about what I did for most of these projects on the Games page of this site!Click on the Project for more details on what responsibilities I had in this role.Click on the Organization for information on the company I worked for/with.

2022ProgrammerVeritable Joy StudiosValiDate: Struggling Singles in your Area
2022Technical Narrative DesignerCompactCartomancy Anthology
2021–presentGeneralist Unity DeveloperVivid FoundrySolace State
2021Application LayoutMonte Cook GamesThe Devoured Halls
2021DesignerMonte Cook GamesThe Runeblood Blessing
2021Application LayoutMonte Cook GamesThe Darkest House