art by @poopnyeta


Hey, I'm Seamus!

I'm a programmer with proficiency in game design and working on narrative-driven games.

Let's connect!

Projects

Cabernet

Cabernet

A mega-adventure set in a unique realm of horror. A new type of tabletop product like never before.

  • Role: Story Logic Programmer

  • Engine: Unity (C#)

  • Status: Coming soon

  • Developed by Party for Introverts

Solace State

Solace State

In a sci-fi surveillance society, youth hackers’ acts of resistance shape friends and factions fighting for their livelihoods.

  • Role: Generalist Unity Developer

  • Engine: Unity (C#)

  • Status: Coming soon

  • Developed by Vivid Foundry

Wish You Were Here

Wish You Were Here!

A group of friends tries to keep in touch online after life circumstances force them physically apart.

  • Role: Generalist Unity Developer

  • Engine: Unity (C#)

  • Status: Released 2022

  • Created for the Hand Eye Society



ValiDate: Struggling Singles in your Area

ValiDate: Volume 1

13 adults in Jercy City navigate new relationships and the harsh realities that come alongside them.

  • Role: Programmer

  • Engine: Unity (C#)

  • Status: Released 2022

  • Developed by Veritable Joy Studios

Cartomancy Anthology

Cartomancy Anthology

A collection of introspective and compact digital experiences presented in a virtual tarot deck.

  • Role: Technical Narrative Designer

  • Engine: Unity (C#)

  • Status: Released 2022

  • Created for Compact

TECHNOLYMPUS

TECHNOLYMPUS

Three Olympian operatives are destined to cross paths in the wake of an emergent and highly coveted piece of technology.

  • Role: Programmer

  • Engine: Unity (C#)

  • Status: Released 2022 (Act 1)

  • Developed by Small Hours Games

About


Seamus (he/they) is a detail-oriented game developer with a BA in Game Design and a particular penchant for programming and implementing narrative in games. He has been working professionally in the industry for 2 years.By early 2021, he provided technical implementation for the digital-only horror adventure The Darkest House by Monte Cook Games. Shortly after, he joined Vivid Foundry, where he has since been working on the technical and level design of Solace State.In 2022, he worked on the Cartomancy Anthology by Compact, the first volume of ValiDate: Struggling Singles in Your Area by Veritable Joy Studios, and on Cabernet by Party by Introverts.In his free time, Seamus can be found developing small, narrative-heavy games featuring queer themes and characters, or otherwise raving about Final Fantasy XIV, The Great Ace Attorney, and JRPGs. He hopes to bring his unique perspective as a gender-diverse and POC creator to the table, and he aims to create art that speaks to those who share his interest in dramatic and unabashedly gay stories.

Games

Click Read More for more on my contributions!


Solace State

Solace State is a 3D cyberpunk visual novel about a young hacker, Chloe, who comes to her political awakening as she empowers her friends in a militarized biotech society. Your choices in conversations, the kindling of relationships, and amid escalating tensions lead to multiple endings.

Responsibilities:

  • Tools and systems programming, including bug fixes and UI functionality

  • Setting up scenes, including level design, visual effects, and cinematography

  • 2D art including achievements and UI assets


Cabernet

Cabernet is a 2D narrative RPG set in 19th century Eastern Europe. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Beware, the taste of Cabernet is not for the faint of heart – prepare to explore themes of social conflict, alcoholism, and corruption.

Responsibilities:

  • Developed quests with Unity Visual Scripting

  • Implemented visuals and narrative using Yarn Spinner 1.0

  • General quality assurance and testing of game scenes and logic


Wish You Were Here!

A group of friends find their friendships put to the test as life comes at them a bit too quickly to process. Riley, who has recently moved, navigates relationships with their friends while making sure they don't push themself too far in the process. The gang promised to always be together... but now, things are changing.

Responsibilities:

  • Narrative and technical implementation of all game systems

  • Writing dialogue, summaries, and overall narrative outline

  • Programming, UI design, writing, and technical narrative design


ValiDate: Struggling Singles in your Area

Anywhere can be the city of love if you’re willing to try hard enough, and some of these folks from Jercy City are desperate. ValiDate presents a smorgasbord of relationships to bear witness to— but the dating scene is difficult even when you aren’t marginalized in six different ways, so happiness continues to fly just out of reach for these unlucky lovers.

Contributions:

  • Techical script revisions for dialogue UI, character art implementation, and overall functionality

  • Quality assurance, testing, and bug fixes

  • Unity implementation using Naninovel engine



Cartomancy Anthology: Judgement

In a land after death, an amnesiac scarecrow has been given the unenviable job of becoming the Judge. Cultivating wayward souls who arrive at the Garden, they ultimately assess the goodness of the dead to determine whether those they guide deserve a second chance to atone or not.

Responsibilities:

  • Wrote dialogue for Fall special characters (Minh and Russell)

  • Technical design for narrative, UI, and programming systems

  • Maintained documentation, asset lists, and coordinated team


TECHNOLYMPUS

When the lights go down in the city of Dion, the hunt begins. While the city's factions race to acquire the coveted HYDR4 drive, three agents become fated to cross paths. Play as the Selenean Hunter, and join the CHARIOT Operative or the Oneirunner, as you gun for the glory of your organization!

Responsibilities:

  • Developed and maintained narrative design documentation

  • World-building and wrote journal entries featured in-game

  • Technical narrative design, UI design, and programming


The Darkest House

The Darkest House is an mega-adventure that takes you into a unique realm of horror. The house draws upon a character’s memories and personal fears. It challenges their very notions of morality, family, friendship, love, and truth. The Darkest House hates you. The Darkest House wants you.

Responsibilities:

  • Revisions and editing validations for narrative content

  • Layout and organization of design documentation

  • Data entry and web-based programming for application


Spiritsong

Spiritsong is a 3D musical adventure platformer. As the conductor of a now lost orchestra, you have been brought back from the brink by your mysteriously revitalized pavilion. Traverse the world, solving platforming puzzles along the way as you search for your instruments and the spirits inhabiting them!

Responsibilities:

  • Technical narrative, UI design, and programming

  • Maintained narrative and technical design documentation

  • World-building and dialogue for featured instrument characters


A Game of Cards

A world-weary detective winds down for an evening at the bar by himself, intent on relaxing on the night before he starts his final case. A wrench is thrown into his plans when a nosey stranger suddenly approaches him, supposedly looking for nothing but a friendly conversation.

Responsibilities:

  • Narrative design, wrote dialogue, and developed branches

  • CSS & JavaScript-based programming and UI layout

  • (Revamp coming soon!)

Wish You Were Here!


  • Role: Generalist Unity Developer, Narrative Designer

  • Involvement: July 2022 – October 2022

  • Engine: Unity (C#)

  • Status: Released

  • Platforms: PC

  • Sponsored By: Hand Eye Society

A group of friends find their friendships put to the test as life comes at them a bit too quickly to process. Riley, who has recently moved, navigates relationships with their friends while making sure they don't push themself too far in the process. The gang promised to always be together... but now, things are changing.


Contributions

Programming and Systems. As the designated programmer of our pair, I built the entire game in Unity including integration for all art assets, narrative, and systems.I created the character customization system with over 90+ options including clothing, hair, accessories, and even profile picture for the in-game chat client UI. Additional features include the ability to save the game after each session and a unique summary for each chapter depending on previous choices.

Technical Art and UI Design. I designed the chat client using Unity's native UI tools, and created art assets, animations, and shaders for the overall presentation.Using Unity's Shader Graph, I created visual effects that include a simple "wobbly" animation affecting speech bubbles, and with a similar effect overlaying all but the player character's portrait when choices become active.

Narrative Implementation. In collaboration with my partner, caiabresebun, I wrote 6 of the 10 total chapters available in the jam edition of this game.Using Yarn Spinner and Unity, I created an easy-to-understand format for calling functions that would do things such as change the character's expression, animate them, and change the chat client UI as the conversation progressed.


Latest Trailer

Solace State


  • Role: Generalist Unity Developer

  • Involvement: August 2021 – present

  • Engine: Unity (C#)

  • Status: Unreleased

  • Platforms: Xbox, Steam

  • Developer: Vivid Foundry

Solace State is a 3D cyberpunk visual novel about a young hacker, Chloe, who comes to her political awakening as she empowers her friends in a militarized biotech society. Your choices in conversations, the kindling of relationships, and amid escalating tensions lead to multiple endings.


Contributions

Programming and Tools. I designed a tool for narrative and level design integration that would allow you to search for lines of text and choose what object(s) to set to it. Additionally, I created the systems which allow for the triggering of audio and visual effects.When doing so, I kept ease of access in mind in order to make the process easier for designers on the team who may not have been as knowledgable about the Articy-to-Unity integration. As such, I maintained documentation for any and all programming I authored.I was also largely responsible for investigating, replicating, and fixing bugs reported on our bug-tracking Trello.

Level Design and VFX. I worked on the placement of characters, cameras, and diegetic text in roughly 75% of the total narrative scenes.This included working on animating environmental set pieces, creating shaders using the Amplify Shader Editor for certain characters' iconohacking abilities, and creating visual camera and post-processing effects to add an extra "punch" to situations.

Accessibility Features. I designed the font-swapping system, currently allowing for players to swap to OpenDyslexic 2.2 from Exo in the settings menu, as well as the ability to change the speed at which dialogue text prints, and to toggle certain visual effects such as film grain or chromatic aberration.As a large portion of the game features worldspace text fitted to the environment, the addition of the font-swapping feature required multiple passes of the level design in order to ensure the new font did not cause clipping issues or was otherwise illegible.


Latest Trailer

Writing


Wish You Were Here!

Visual Novel Dialogue

A group of friends find their friendships put to the test as life comes at them a bit too quickly to process.

TECHNOLYMPUS: Profiles

Character Profiles

Figure out who you can and cannot trust in the city of Dion-3. Character profile sheets for production and internal use.

TECHNOLYMPUS: World Lore

World-building & Codex Entries

Discover the beating heart of the city of Dion-3 by reflecting on your personal journal entries.


Cartomancy Anthology

Visual Novel Dialogue

Judge the transient spirits in the Garden, tend to their needs, and befriend them before they're gone.

Spiritsong

Tutorial Dialogue

Meet Violin, a member of your orchestra, as he shows you how to make your wandering pavilion fly!

The Runeblood Blessing

D&D 5E/Cypher System Adventure

A mysterious ritual offers magical abilities to the ones who want it all. Criminals run rampant!


LIKE MOTHS

Trophy RPG One-shot

Delve into the horrifying phenomenon surrounding the first star to fall in centuries.



Wish You Were Here!: A Fresh Start

Conversational Dialogue

Gwon's Portrait

Chico (the jock!)

Gwon's Portrait

Riley (you!)

Gwon's Portrait

Abigail (the prep!)

Riley has recently moved away from their hometown, and is now trying to navigate keeping in touch with their best friends online. It's not the same though, and their moments to hang out in-person are now few and far between. Still, they try and find time to be with monsters like Chico and Abigail.When drama strikes the group chat though, Riley takes a moment to log off and reflect on everything that has been going on lately.

TECHNOLYMPUS: Codex & Character Profiles

World-building Sample & Character Profiles

Gwon's Portrait

Gwon

Delphine Gwon is a mercenary, hired to retrieve the story's MacGuffin. She's rough around the edges and possesses combat prowess. Her main personality is determined by the player's choices.She records her thoughts on the various on-goings in the city in a "journal", which serves as the game's Codex and its entries.

Operatives



Cartomancy Anthology: Judgement

Conversational Dialogue Sample

The Judge

The Judge is responsible for determining whether transient spirits arriving at the Garden deserve to stay. They're quirky and dependable, but can be cruel at the player's choice.Minh has lived a troubled life and has made his fair share of mistakes, but is otherwise a generally calm person.Russell tells a lot of dad jokes and comes off lighthearted, but he secretly carries the weight of the many regrets from his life.


Minh, the Bell Pepper

Minh


Russel, the Hyacinth

Russell

Spiritsong: Violin

Tutorial Dialogue Sample

The Conductor

Tasked with finding their instrument spirit friends in the forest, the Conductor is a kind soul who loves adventure. They're a 'blank-slate' character for the player's benefit.Violin seems rough-and-tumble at first, but he cares deeply for his friends. He gets along with the Conductor despite initially disagreeing with their choice of company.


Violin

Time and Again: College of Anachronism

Dungeons & Dragons 5th Edition Bard Subclass


Dungeon Masters Guild Copper Best Seller

The Runeblood Blessing: Crime Spree

Dungeons & Dragons 5th Edition and Cypher System Adventure


LIKE MOTHS

Trophy Dark RPG Incursion
for Trophy Trifolds! Session 2


Online Resume

Note: Unless you already have a copy of my unredacted resume, you must email me for my phone number.


Features & Additional Experience

The Best Tabletop RPGs Of 2022 by GameInformer

GameInformer's Top of the Table:
The Best Tabletop RPGs Of 2022

2022

Hand Eye Society Super FESTival

Hand Eye Society:
Super FESTival Jammer

2022

GDOC Expo Logo

Game Devs of Color Expo Selections
(Solace State & ValiDate)

2022

Hand Eye Society Mixtape Vol. 2

Hand Eye Society:
Mixtape Vol. 2

2022

Rad Magpie

Rad Magpie:
Rad Studio Incubator

2021

XP Game Developer Summit

XP Game Developer Summit:
Student Showcase

2021


Credits

This is a convenient list of professional and commercial works I've been credited on, ordered from newest to oldest. Some of these projects may not be included on my resume or as part of my portfolio right away, so if you want to know exactly what I've worked on, this page is for you!You can find more details about what I did for most of these projects on the Games page of this site!Click on the Project for more details on what responsibilities I had in this role.Click on the Organization for information on the company I worked for/with.


YEARSCREDITED ROLESORGANIZATIONSPROJECTS
2023ProofreaderMonte Cook GamesPlanar Resource Deck (5e Compatible)
2022Story Logic ProgrammerParty for IntrovertsCabernet
2022ProgrammerVeritable Joy StudiosValiDate: Struggling Singles in your Area
2022Technical Narrative DesignerCompactCartomancy Anthology
2021–presentGeneralist Unity DeveloperVivid FoundrySolace State
2021Application LayoutMonte Cook GamesThe Devoured Halls
2021DesignerMonte Cook GamesThe Runeblood Blessing
2021Application LayoutMonte Cook GamesThe Darkest House

Social Media

Though you may be able to reach me through my Active social media accounts, please contact me through either Discord or email if you need to do so reliably and/or urgently as I monitor those inboxes the closest.