Hey, I'm Seamus!

I'm a freelance game developer with 3 years of programming and design experience, especially in narrative-driven games.Currently, I'm the Generalist Developer working on Solace State: Emotional Cyberpunk Stories, tackling tasks in programming, design, and everything in-between.My other recent credits include Story Logic Programmer for Cabernet, and Programmer (Narrative) for ValiDate: Struggling Singles in Your Area.I have also completed, non-commercial projects as a narrative designer or technical developer, such as Wish You Were Here, a commissioned game by the Hand Eye Society for Super FESTival 2022.


Game Devs of Color Expo 2023 Selection
Game Devs of Color Expo 2022 Selection
Hand Eye Society Super FESTival 2022

Recent Projects

Solace State

Solace State

Generalist Unity Developer

Released September 14, 2023

  • Concepted and programmed tools and systems for design and UI

  • Designed and implemented of accessibility features

  • Refactored core systems and improved performance in Unity Engine and C#

Wish You Were Here!

Wish You Were Here! A Fresh Start

Generalist Unity Developer

Released October 15, 2022

  • Designed and programmed UI, gameplay, and systems in Unity Engine and C#

  • Created character customization system with over 90 options

  • Wrote and implemented 10 chapters of narrative using Yarn Spinner and a custom tagging system

Cabernet

Cabernet

Story Logic Programmer

Coming 2024

  • Programmed quests and story logic in Unity Engine using Visual Scripting and Scriptable Objects

  • Integrated narrative from screenplay-formatted script into Yarn Spinner, using C#

Eunae Liaro in: Fowl Play

Cabernet

Narrative Designer & Writer

Released December 17, 2023

ValiDate

ValiDate: Struggling Singles in your Area

Programmer (Narrative)

Released September 29, 2022

Cartomancy Anthology

Cartomancy Anthology

Technical Designer

Released August 9, 2022

Projects

Cabernet

Eunae Liaro in: Fowl Play

Narrative Designer & Writer

Released December 17, 2023

When a detective is murdered mid-investigation, it's up to you to pick up where he left off.

Cabernet

Cabernet

Story Logic Programmer

Coming 2024

Change is brewing, threatening the established ways of alluring supernatural aristocrats.

Solace State

Solace State

Generalist Unity Developer

Released September 14, 2023

In a sci-fi surveillance society, youth hackers’ acts of resistance shape friends and factions fighting for their livelihoods.


Wish You Were Here

Wish You Were Here!

Generalist Unity Developer

Released October 15, 2022

A group of friends tries to keep in touch online after life circumstances force them physically apart.

ValiDate: Struggling Singles in your Area

ValiDate

Programmer (Narrative)

Released September 29, 2022

13 adults in Jercy City navigate new relationships and the harsh realities that come alongside them.

Cartomancy Anthology

Cartomancy Anthology

Technical Designer

Released August 9, 2022

A collection of introspective and compact digital experiences presented in a virtual tarot deck.


TECHNOLYMPUS

TECHNOLYMPUS

Programmer

Released April 8, 2021

Three Olympian operatives are destined to cross paths in the wake of an emergent and highly coveted piece of technology.

About


Seamus (he/him) is a detail-oriented game developer with a BA in Game Design and a particular penchant for programming and implementing narrative in games. He has been working professionally in the industry for 3 years.In 2021, he provided technical implementation for the digital-only horror adventure The Darkest House by Monte Cook Games. Shortly after, he joined Vivid Foundry, where he has since been working on Solace State. Solace State released in Fall 2023.In 2022, he worked on the Cartomancy Anthology by Compact, the first volume of ValiDate: Struggling Singles in Your Area by Veritable Joy Studios, and on Cabernet by Party by Introverts.In his free time, Seamus can be found developing small, narrative-heavy games featuring queer themes and characters, or otherwise raving about Final Fantasy XIV, The Great Ace Attorney, and JRPGs. He hopes to bring his unique perspective as a gender-diverse and POC creator to the table, and he aims to create art that speaks to those who share his interest in dramatic and unabashedly gay stories.


Talks & Events

GDOC image featuring Tanya Kan and Seamus Ly

Game Devs of Color

2023


Queer Advocacy in Indie Game Design: A Solace State Retrospective

Solace State developers Tanya Kan and Seamus Ly reveal the design and narrative decisions to create a cohesive game world with 31 fully illustrated characters in a sci-fi city fractured by unrest. In our game, activism is a relay marathon of many people, not a sprint of a single hero. The talk emphasizes how multiple elements of the game, including our unique camera design, choices, and 2D characters embedded into 3D, builds on the specificity of bringing queer and marginalized voices to the forefront while retaining the specificities of their environment and their relationships.

Featured In

Game Devs of Color Expo 2023 Selection

Game Devs of Color Expo Selection 2023
(Solace State)

2023

The Best Tabletop RPGs Of 2022 by GameInformer

GameInformer's Top of the Table
The Best Tabletop RPGs Of 2022

2022

Hand Eye Society Super FESTival

Hand Eye Society
Super FESTival Jammer

2022

Game Devs of Color Expo 2022 Selection

Game Devs of Color Expo Selection 2022
(Solace State & ValiDate)

2022

Hand Eye Society Mixtape Vol. 2

Hand Eye Society
Mixtape Vol. 2

2022

Rad Magpie

Rad Magpie
Rad Studio Incubator

2021

Games

Click Read More for more on my contributions!


Cabernet

Cabernet is a 2D narrative RPG set in 19th century Eastern Europe. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Beware, the taste of Cabernet is not for the faint of heart – prepare to explore themes of social conflict, alcoholism, and corruption.

Contributions:

  • Programmed quests and story logic in Unity Engine using Visual Scripting and Scriptable Objects

  • Integrated narrative from screenplay-formatted script into Yarn Spinner, using C#


ValiDate: Struggling Singles in your Area

Anywhere can be the city of love if you’re willing to try hard enough, and some of these folks from Jercy City are desperate. ValiDate presents a smorgasbord of relationships to bear witness to— but the dating scene is difficult even when you aren’t marginalized in six different ways, so happiness continues to fly just out of reach for these unlucky lovers.

Contributions:

  • Technical script revisions for dialogue UI, character art implementation, and overall functionality

  • Quality assurance, testing, and bug fixes

  • Unity implementation using Naninovel engine

Game Devs of Color Expo 2022 Selection


Cartomancy Anthology: Judgement

In a land after death, an amnesiac scarecrow has been given the unenviable job of becoming the Judge. Cultivating wayward souls who arrive at the Garden, they ultimately assess the goodness of the dead to determine whether those they guide deserve a second chance to atone or not.

Contributions:

  • Wrote dialogue for Fall special characters (Minh and Russell)

  • Technical design for narrative, UI, and programming systems

  • Maintained documentation, asset lists, and coordinated team


TECHNOLYMPUS

When the lights go down in the city of Dion, the hunt begins. While the city's factions race to acquire the coveted HYDR4 drive, three agents become fated to cross paths. Play as the Selenean Hunter, and join the CHARIOT Operative or the Oneirunner, as you gun for the glory of your organization!

Responsibilities:

  • Developed and maintained narrative design documentation

  • World-building and wrote journal entries featured in-game

  • Technical narrative design, UI design, and programming


The Darkest House

The Darkest House is an mega-adventure that takes you into a unique realm of horror. The house draws upon a character’s memories and personal fears. It challenges their very notions of morality, family, friendship, love, and truth. The Darkest House hates you. The Darkest House wants you.

Responsibilities:

  • Revisions and editing validations for narrative content

  • Layout and organization of design documentation

  • Data entry and web-based programming for application


Spiritsong

Spiritsong is a 3D musical adventure platformer. As the conductor of a now lost orchestra, you have been brought back from the brink by your mysteriously revitalized pavilion. Traverse the world, solving platforming puzzles along the way as you search for your instruments and the spirits inhabiting them!

Responsibilities:

  • Technical narrative, UI design, and programming

  • Maintained narrative and technical design documentation

  • World-building and dialogue for featured instrument characters

Eunae Liaro in: Fowl Play


You are a scholar, bard, and lover of a good mystery. What you are not is a detective. But when your detective friend is murdered while working on a case of his own, it's up to you to pick up where he left off.

Overview

  • Role: Narrative Designer & Writer

  • Involvement: December 2023

  • Platforms: PC

  • Engine: Godot 4 (C#)

  • Status: Released December 17, 2023

Contributions

  • Wrote 20,000 words of content including character dialogue, narration, and items

  • Created a complex branching story, accounting for non-linear discoveries of information

  • Worked on narrative systems, creating custom commands and tags to easily handle UI changes


Images

Wish You Were Here!


A group of friends find their friendships put to the test as life comes at them a bit too fast. Riley, who has recently moved, navigates relationships with their friends while making sure they don't push themself too far in the process. The gang promised to always be together... but now, things are changing.

Overview

  • Role: Generalist Unity Developer

  • Involvement: July 2022 – October 2022

  • Platforms: PC

  • Engine: Unity (C#)

  • Status: Released October 15, 2022

Contributions

  • Designed and programmed UI, gameplay, and systems in Unity Engine and C#

  • Created character customization system with over 90 options

  • Wrote and implemented 10 chapters of narrative using Yarn Spinner and a custom tagging system

Hand Eye Society: Super FESTival Jammer 2022 Laurel

Programming and Systems. As the designated programmer of our pair, I built the entire game in Unity including integration for all art assets, narrative, and systems.I created the character customization system with over 90+ options including clothing, hair, accessories, and even profile picture for the in-game chat client UI. Additional features include the ability to save the game after each session and a unique summary for each chapter depending on previous choices.

Technical Art and UI Design. I designed the chat client using Unity's native UI tools, and created art assets, animations, and shaders for the overall presentation.Using Unity's Shader Graph, I created visual effects that include a simple "wobbly" animation affecting speech bubbles, and with a similar effect overlaying all but the player character's portrait when choices become active.

Narrative Implementation. In collaboration with my partner, caiabresebun, I wrote 6 of the 10 total chapters available in the jam edition of this game.Using Yarn Spinner and Unity, I created an easy-to-understand format for calling functions that would do things such as change the character's expression, animate them, and change the chat client UI as the conversation progressed.


Images

Latest Trailer

Solace State


Solace State is a 3D cyberpunk visual novel about a young hacker, Chloe, who comes to her political awakening as she empowers her friends in a militarized biotech society. Your choices in conversations, the kindling of relationships, and amid escalating tensions lead to multiple endings.

Overview

  • Role: Generalist Unity Developer

  • Involvement: August 2021 – present

  • Platforms: Xbox, Steam

  • Engine: Unity (C#)

  • Status: Released September 14, 2023

Contributions

  • Concepted and programmed tools and systems for design and UI

  • Designed and implemented of accessibility features

  • Refactored core systems and improved performance in Unity Engine and C#

Game Devs of Color Expo 2022 Selection
Game Devs of Color Expo 2023 Selection

Programming and Tools. I designed a tool for narrative and level design integration that would allow you to search for lines of text and choose what object(s) to set to it. Additionally, I created the systems which allow for the triggering of audio and visual effects.When doing so, I kept ease of access in mind in order to make the process easier for designers on the team who may not have been as knowledgable about the Articy-to-Unity integration. As such, I maintained documentation for any and all programming I authored.I was also largely responsible for investigating, replicating, and fixing bugs reported on our bug-tracking Trello.

Level Design and VFX. I worked on the placement of characters, cameras, and diegetic text in roughly 75% of the total narrative scenes.This included working on animating environmental set pieces, creating shaders using the Amplify Shader Editor for certain characters' iconohacking abilities, and creating visual camera and post-processing effects to add an extra "punch" to situations.

Accessibility Features. I designed the font-swapping system, currently allowing for players to swap to OpenDyslexic 2.2 from Exo in the settings menu, as well as the ability to change the speed at which dialogue text prints, and to toggle certain visual effects such as film grain or chromatic aberration.As a large portion of the game features worldspace text fitted to the environment, the addition of the font-swapping feature required multiple passes of the level design in order to ensure the new font did not cause clipping issues or was otherwise illegible.


Images

Latest Trailer

Writing Samples